Spellcasting opportunities tend to be limited in combat, so this is a helpful feat. War Caster is useful because it allows an Arcane Trickster to basically dual-wield spells the way regular Rogues can dual-wield weapons. Arcane Tricksters have access feats that grant advantages in spellcasting, stealth and resilience, all of which come in handy during complicated battles. RELATED: Dungeons & Dragons: Every Pact of the Chain Warlock Familiar, Rankedīeyond maxing out the proper stats, all classes get the opportunity to choose a feat instead at certain levels. Strength is the perfect dump stat, as Rogues rarely need to use it. Finally, a little Charisma never hurts for a Rogue, especially one looking to talk their way out of trouble. Constitution is also necessary, as it not only determines how much the character's body can handle, it also contributes to their hit point pool. While not as important as Dexterity or Intelligence, Wisdom is useful for checking for traps. Boosting those two attributes as soon as possible is essential, so using the highest point rolls or point buy to bolster DEX and INT will get this Rogue off to a great start. Because Rogues and Thieves tend to be strategisers, it doesn't hurt to give them some smarts anyway, but for the Arcane Trickster Rogue, Intelligence will determine their spellcasting modifier and Spell DC, so the higher their INT is, the better their chances of hitting targets with spells. Because Arcane Tricksters are also magic users, they need to focus on building up their Intelligence too.
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